We Are Resonate

 We • make • games

about us

About Us

We are Resonate Games - a new studio formed by 3 people.

We create light, captivating, single-player games that will stay with you long after you’ve stopped playing - they are calm, but bold, warm, but cold.

We are currently hard at work on our first game, codenamed Project Amber, which can best be described as a cross between a really cool thing and another cool thing, with a hint of something really good. You're going to love it!

We're actively looking for funding so if you're a billionaire with some spare change that wants to spare no expense, please get in touch!

On average, 1 in 3 Resonate members have a BAFTA award.

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The Team

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Simon Pearce

Art & Design

Having studied Computer Science at university, Simon assumed that pursuing a career in the creative industry would be unlikely - but not impossible.

At 6 '5 and weighing a million stone, Simon has always struggled to give the illusion of imperceptibility, but being behind a screen has enabled him to truly express himself as an artist and a creator.

After finishing university Simon then went on to combine forces with Graham to form Glitch Games where they have released over a dozen narrative / puzzle games. These games have been downloaded millions of times and have attained somewhat of a cult following in the process.

Side-effects of creating these games for so long has accidentally left him with the knowledge of running a profitable business and working as a team-player.

When he is not playing games - I mean - researching, Simon enjoys time with his family, hiking and playing guitar.

Simon doesn’t have a BAFTA. Anywhere.


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Graham Ranson

Production & Design

Graham started his career, fresh out of uni, in QA.

Not long after that he formed Glitch Games with Simon and for the past 12 years they have been quietly producing the best first-person puzzle/adventure games you've never heard of.

All these games were fully self-published and self-funded across mobile, PC, and console and have amassed millions of downloads.

Throughout the years Graham has acquired a great deal of expertise on how to run a company on a shoestring budget and as such is one of the top 3 highest valued members of Resonate.

In his spare time he enjoys daydreaming about what it'd be like if he actually had any spare time.

He has a BAFTA. Somewhere.


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Diego Chiodini

Code & Design

Diego is the oldest member of the team and some people might say ‘with great age comes great wisdom’ — he probably wouldn’t be one of them.

Over his extensive two-decade-long career Diego has worked in games, VR/XR experiences, surgical simulations, and educational technology, working for both big AAA companies as well as small and agile start-ups.

He has proven himself a skilled team builder, leader, and mentor and inspired programmers at every level, leading to the formation of cohesive and high-performing teams, such as us at Resonate Games.*

While his back and knees may not be what they once were, his passion is as fiery as it has ever been, always thinking of ways to elevate games as a medium.

When not coding, he enjoys spending time with his family and spoiling his kid with toys he never had so that he can enjoy a second childhood.

Diego also has a BAFTA - but not this Diego.


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